Resume

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Based in Richardson, Texas, I’m a 3D Generalist blending technology and storytelling. I work across rigging, character and environment look development, animation, lighting, compositing, and crowd simulation using Maya, Houdini, ZBrush, Blender, and Unreal. My background spans hard-surface and organic modeling, digital sculpting, and building assets for film, advertising, and product visualization.

Early in my career I received a Sundance NEXT Innovator nomination and the NYX Grand Prize, which led to IMAX-quality projects, Oscar-nominated VFX work, and membership in the Visual Effects Society (VES). Alongside production, I’ve presented on coding for CG at SCAD, led advanced modeling and lighting workshops, trained teams on Maya-to-Unreal and crowd pipelines, and developed CG tools and workflows adopted by studios of 300+ artists.

I’m focused on how emerging tools—especially AI—can support, not replace, traditional craft. My aim is to help shape the future of film and games with work that is technically rigorous, emotionally grounded, and open to new narrative possibilities.